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This opaque class should be used for specifying settings for how audio should be send to an external endpoint.
| Name | UAudioEndpointSettingsBase |
| Type | class |
| Header File | /Engine/Source/Runtime/AudioExtensions/Public/IAudioEndpoint.h |
| Include Path | #include "IAudioEndpoint.h" |
Syntax
UCLASS (Config=Engine, Abstract, EditInlineNew, BlueprintType, MinimalAPI)
class UAudioEndpointSettingsBase : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAudioEndpointSettingsBase
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TUniquePtr< IAudioEndpointSettingsProxy > GetProxy() |
IAudioEndpoint.h |