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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool UE::Anim::AnimationData::Trim
(
UAnimSequence* InSequence, |
Trim a specific window from the animation data | Animation/AnimSequenceHelpers.h | |
bool UE::Anim::AnimationData::Trim
(
UAnimSequence* InSequence, |
Animation/AnimSequenceHelpers.h |
UE::Anim::AnimationData::Trim(UAnimSequence *, TRange< FFrameNumber >)
Description
Trim a specific window from the animation data
| Name | UE::Anim::AnimationData::Trim |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceHelpers.h |
| Include Path | #include "Animation/AnimSequenceHelpers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequenceHelpers.cpp |
namespace UE
{
namespace Anim
{
namespace AnimationData
{
bool UE::Anim::AnimationData::Trim
(
UAnimSequence * InSequence,
TRange < FFrameNumber > TrimRange
)
}
}
}
Whether or not the operation was succesful
Parameters
| Name | Remarks |
|---|---|
| InSequence | Animation Sequence to add the animated frame to |
| TrimRange | Range of frame numbers to remove |
UE::Anim::AnimationData::Trim(UAnimSequence *, float, float, bool)
| Name | UE::Anim::AnimationData::Trim |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceHelpers.h |
| Include Path | #include "Animation/AnimSequenceHelpers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequenceHelpers.cpp |
namespace UE
{
namespace Anim
{
namespace AnimationData
{
bool UE::Anim::AnimationData::Trim
(
UAnimSequence * InSequence,
float TrimStart,
float TrimEnd,
bool bInclusiveEnd
)
}
}
}