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API > API/Runtime > API/Runtime/Engine
| Name | UDistributionVectorConstant |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Distributions/DistributionVectorConstant.h |
| Include Path | #include "Distributions/DistributionVectorConstant.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=Object, EditInlineNew, MinimalAPI)
class UDistributionVectorConstant : public UDistributionVector
Inheritance Hierarchy
- FCurveEdInterface → UDistribution → UDistributionVector → UDistributionVectorConstant
- UObjectBase → UObjectBaseUtility → UObject → UDistribution → UDistributionVector → UDistributionVectorConstant
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDistributionVectorConstant
(
const FObjectInitializer& ObjectInitializer |
Distributions/DistributionVectorConstant.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bLockAxes | uint32 | If true, X == Y == Z ie. only one degree of freedom. If false, each axis is picked independently. | Distributions/DistributionVectorConstant.h | |
| Constant | FVector | This FVector will be returned for all input times. | Distributions/DistributionVectorConstant.h |
|
| LockedAxes | TEnumAsByte< enum EDistributionVectorLockFlags > | Distributions/DistributionVectorConstant.h |
|
Functions
Public
Overridden from UDistributionVector
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetRange
(
FVector& OutMin, |
Distributions/DistributionVectorConstant.h | ||
virtual FVector GetValue
(
float F, |
Distributions/DistributionVectorConstant.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostInitProperties() |
Distributions/DistributionVectorConstant.h | ||
virtual void PostLoad() |
Distributions/DistributionVectorConstant.h |
Overridden from FCurveEdInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 CreateNewKey
(
float KeyIn |
Distributions/DistributionVectorConstant.h | ||
virtual void DeleteKey
(
int32 KeyIndex |
Distributions/DistributionVectorConstant.h | ||
virtual float EvalSub
(
int32 SubIndex, |
Distributions/DistributionVectorConstant.h | ||
virtual void GetInRange
(
float& MinIn, |
Distributions/DistributionVectorConstant.h | ||
| Distributions/DistributionVectorConstant.h | |||
virtual float GetKeyIn
(
int32 KeyIndex |
Distributions/DistributionVectorConstant.h | ||
virtual EInterpCurveMode GetKeyInterpMode
(
int32 KeyIndex |
Distributions/DistributionVectorConstant.h | ||
virtual float GetKeyOut
(
int32 SubIndex, |
Distributions/DistributionVectorConstant.h | ||
virtual int32 GetNumKeys() |
Distributions/DistributionVectorConstant.h | ||
virtual int32 GetNumSubCurves() |
Distributions/DistributionVectorConstant.h | ||
virtual void GetOutRange
(
float& MinOut, |
Distributions/DistributionVectorConstant.h | ||
virtual FColor GetSubCurveButtonColor
(
int32 SubCurveIndex, |
Distributions/DistributionVectorConstant.h | ||
virtual void GetTangents
(
int32 SubIndex, |
Distributions/DistributionVectorConstant.h | ||
virtual int32 SetKeyIn
(
int32 KeyIndex, |
Distributions/DistributionVectorConstant.h | ||
virtual void SetKeyInterpMode
(
int32 KeyIndex, |
Distributions/DistributionVectorConstant.h | ||
virtual void SetKeyOut
(
int32 SubIndex, |
Distributions/DistributionVectorConstant.h | ||
virtual void SetTangents
(
int32 SubIndex, |
Distributions/DistributionVectorConstant.h |