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Used to trigger the data table changed delegate. This allows us to trigger the delegate only once from more complex changes
| Name | FScopedDataTableChange |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/DataTable.h |
| Include Path | #include "Engine/DataTable.h" |
Syntax
struct FScopedDataTableChange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedDataTableChange
(
UDataTable* InTable |
Engine/DataTable.h | ||
FScopedDataTableChange
(
UDataTable* InTable, |
Engine/DataTable.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedDataTableChange() |
Engine/DataTable.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CriticalSection | FTransactionallySafeCriticalSection | Engine/DataTable.h | |
| ScopeCount | TMap< UDataTable *, int32 > | Engine/DataTable.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RowName | FName | Engine/DataTable.h | ||
| Table | UDataTable * | Engine/DataTable.h |