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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UDataLayerSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetDataLayerRuntimeState
(
const UDataLayerInstance* InDataLayerInstance, |
WorldPartition/DataLayer/DataLayerSubsystem.h | ||
void SetDataLayerRuntimeState
(
const FActorDataLayer& InDataLayer, |
WorldPartition/DataLayer/DataLayerSubsystem.h |
|
SetDataLayerRuntimeState(const UDataLayerInstance *, EDataLayerRuntimeState, bool)
| Name | SetDataLayerRuntimeState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerSubsystem.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayerSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerSubsystem.cpp |
void SetDataLayerRuntimeState
(
const UDataLayerInstance * InDataLayerInstance,
EDataLayerRuntimeState InState,
bool bInIsRecursive
)
SetDataLayerRuntimeState(const FActorDataLayer &, EDataLayerRuntimeState, bool)
| Name | SetDataLayerRuntimeState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerSubsystem.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayerSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category=DataLayers, BlueprintAuthorityOnly)
void SetDataLayerRuntimeState
(
const FActorDataLayer & InDataLayer,
EDataLayerRuntimeState InState,
bool bInIsRecursive
)