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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
EDataLayerLoadFilter |
| Type |
enum |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerAsset.h |
| Include Path |
#include "WorldPartition/DataLayer/DataLayerAsset.h" |
Syntax
enum EDataLayerLoadFilter
{
None,
ClientOnly,
ServerOnly,
}
Values
| Name |
Remarks |
| None |
Data Layer is considered by the client and the server. Client runtime state is replicated. |
| ClientOnly |
Data Layer is only considered by the client. |
| ServerOnly |
Data layer is only considered by the server. |