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API > API/Runtime > API/Runtime/Engine
| Name | UComponentDelegateBinding |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ComponentDelegateBinding.h |
| Include Path | #include "Engine/ComponentDelegateBinding.h" |
Syntax
UCLASS (MinimalAPI)
class UComponentDelegateBinding : public UDynamicBlueprintBinding
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDynamicBlueprintBinding → UComponentDelegateBinding
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UComponentDelegateBinding
(
const FObjectInitializer& ObjectInitializer |
Engine/ComponentDelegateBinding.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentDelegateBindings | TArray< FBlueprintComponentDelegateBinding > | Engine/ComponentDelegateBinding.h |
Functions
Public
Overridden from UDynamicBlueprintBinding
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BindDynamicDelegates
(
UObject* InInstance |
Engine/ComponentDelegateBinding.h | ||
virtual void UnbindDynamicDelegates
(
UObject* InInstance |
Engine/ComponentDelegateBinding.h | ||
virtual void UnbindDynamicDelegatesForProperty
(
UObject* InInstance, |
Engine/ComponentDelegateBinding.h |