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Entry for a delegate to assign after a blueprint has been instanced
| Name | FBlueprintComponentDelegateBinding |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ComponentDelegateBinding.h |
| Include Path | #include "Engine/ComponentDelegateBinding.h" |
Syntax
USTRUCT ()
struct FBlueprintComponentDelegateBinding
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBlueprintComponentDelegateBinding() |
Engine/ComponentDelegateBinding.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentPropertyName | FName | Name of component property that contains delegate we want to assign to. | Engine/ComponentDelegateBinding.h | |
| DelegatePropertyName | FName | Name of property on the component that we want to assign to. | Engine/ComponentDelegateBinding.h | |
| FunctionNameToBind | FName | Name of function that we want to bind to the delegate. | Engine/ComponentDelegateBinding.h |