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| Name | UBoneMaskFilter |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimData/BoneMaskFilter.h |
| Include Path | #include "Animation/AnimData/BoneMaskFilter.h" |
Syntax
UCLASS (HideCategories=Object, BlueprintType, MinimalAPI)
class UBoneMaskFilter : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBoneMaskFilter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBoneMaskFilter
(
const FObjectInitializer& ObjectInitializer |
Bone Mask Filter data holder class implementation | Animation/AnimData/BoneMaskFilter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlendPoses | TArray< FInputBlendPose > | Animation/AnimData/BoneMaskFilter.h |
|