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API > API/Runtime > API/Runtime/Engine
| Name | FInputBlendPose |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimData/BoneMaskFilter.h |
| Include Path | #include "Animation/AnimData/BoneMaskFilter.h" |
Syntax
USTRUCT ()
struct FInputBlendPose
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BranchFilters | TArray< FBranchFilter > | Bone Name to filter | Animation/AnimData/BoneMaskFilter.h |
|