Navigation
API > API/Runtime > API/Runtime/Engine
UAudioEngineSubsystem Base class for auto instanced and initialized systems that share the lifetime of the audio device
| Name | UAudioEngineSubsystem |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Subsystems/AudioEngineSubsystem.h |
| Include Path | #include "Subsystems/AudioEngineSubsystem.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class UAudioEngineSubsystem : public UDynamicSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UAudioEngineSubsystem
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAudioEngineSubsystem() |
Subsystems/AudioEngineSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FAudioDeviceHandle GetAudioDeviceHandle() |
Returns the owning audio device handle | Subsystems/AudioEngineSubsystem.h | |
virtual Audio::FDeviceId GetAudioDeviceId() |
Returns the owning audio device Id | Subsystems/AudioEngineSubsystem.h | |
virtual const Audio::FMixerDevice * GetMixerDevice() |
Return the mixer device from the owning device handle | Subsystems/AudioEngineSubsystem.h | |
virtual Audio::FMixerDevice * GetMutableMixerDevice() |
Return a mutable version of the mixer device from the owning device handle | Subsystems/AudioEngineSubsystem.h | |
virtual Audio::FMixerSourceManager * GetMutableSourceManager() |
Return a mutable version of the source manager associated with the owning device handle | Subsystems/AudioEngineSubsystem.h | |
virtual const Audio::FMixerSourceManager * GetSourceManager() |
Return the source manager associated with the owning device handle | Subsystems/AudioEngineSubsystem.h | |
virtual void Update() |
Override to get an update call during AudioDevice::Update Note: This call will happen on the audio thread | Subsystems/AudioEngineSubsystem.h |