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API > API/Runtime > API/Runtime/AudioMixer
| Name | UAudioBusSubsystem |
| Type | class |
| Header File | /Engine/Source/Runtime/AudioMixer/Public/AudioBusSubsystem.h |
| Include Path | #include "AudioBusSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class UAudioBusSubsystem : public UAudioEngineSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UAudioEngineSubsystem → UAudioBusSubsystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAudioBusSubsystem() |
AudioBusSubsystem.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UAudioBusSubsystem() |
AudioBusSubsystem.h |
Structs
| Name | Remarks |
|---|---|
| FActiveBusData | |
| FPendingConnection | |
| FSoundInstanceConnections |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveAudioBuses_GameThread | TMap< Audio::FAudioBusKey, FActiveBusData > | The active audio bus list accessible on the game thread. | AudioBusSubsystem.h | |
| DefaultAudioBuses | TArray< TStrongObjectPtr< UAudioBus > > | AudioBusSubsystem.h | ||
| Mutex | FCriticalSection | AudioBusSubsystem.h | ||
| SoundInstanceConnectionMap | TMap< uint64, FSoundInstanceConnections > | AudioBusSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
Audio::FPatchInput AddPatchInputForAudioBus
(
Audio::FAudioBusKey InAudioBusKey, |
AudioBusSubsystem.h | ||
Audio::FPatchInput AddPatchInputForSoundAndAudioBus
(
uint64 SoundInstanceID, |
AudioBusSubsystem.h | ||
Audio::FPatchOutputStrongPtr AddPatchOutputForAudioBus
(
Audio::FAudioBusKey InAudioBusKey, |
AudioBusSubsystem.h | ||
Audio::FPatchOutputStrongPtr AddPatchOutputForSoundAndAudioBus
(
uint64 SoundInstanceID, |
AudioBusSubsystem.h | ||
void ConnectPatches
(
uint64 SoundInstanceID |
AudioBusSubsystem.h | ||
virtual void Deinitialize() |
AudioBusSubsystem.h | ||
void InitDefaultAudioBuses() |
AudioBusSubsystem.h | ||
virtual void Initialize
(
FSubsystemCollectionBase& Collection |
AudioBusSubsystem.h | ||
bool IsAudioBusActive
(
Audio::FAudioBusKey InAudioBusKey |
AudioBusSubsystem.h | ||
void RemoveSound
(
uint64 SoundInstanceID |
AudioBusSubsystem.h | ||
virtual bool ShouldCreateSubsystem
(
UObject* Outer |
AudioBusSubsystem.h | ||
void ShutdownDefaultAudioBuses() |
AudioBusSubsystem.h | ||
void StartAudioBus
(
Audio::FAudioBusKey InAudioBusKey, |
Audio bus API from FMixerDevice | AudioBusSubsystem.h | |
void StartAudioBus
(
Audio::FAudioBusKey InAudioBusKey, |
AudioBusSubsystem.h | ||
void StopAudioBus
(
Audio::FAudioBusKey InAudioBusKey |
AudioBusSubsystem.h |