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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAssetManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool GetPackageManagers
(
FName PackageName, |
Returns PrimaryAssetIds that manage a package in any way, either chunk assignment or inclusion in the cook. | Engine/AssetManager.h | |
virtual bool GetPackageManagers
(
FName PackageName, |
Returns just the keys of the TMap returned from GetPackageManagers that takes a TMap&. | Engine/AssetManager.h |
GetPackageManagers(FName, bool, TMap< FPrimaryAssetId, UE::AssetRegistry::EDependencyProperty > &)
Description
Returns PrimaryAssetIds that manage a package in any way, either chunk assignment or inclusion in the cook. Chunk assignments are a superset of inclusion in the cook assignments, so this is a supserset of GetPackageCookRuleManagers. Includes property describing the reference (direct or indirect, and cookrule or not).
| Name | GetPackageManagers |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
| Include Path | #include "Engine/AssetManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual bool GetPackageManagers
(
FName PackageName,
bool bRecurseToParents,
TMap < FPrimaryAssetId , UE::AssetRegistry::EDependencyProperty > & Managers
) const
GetPackageManagers(FName, bool, TSet< FPrimaryAssetId > &)
Description
Returns just the keys of the TMap returned from GetPackageManagers that takes a TMap&.
| Name | GetPackageManagers |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
| Include Path | #include "Engine/AssetManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual bool GetPackageManagers
(
FName PackageName,
bool bRecurseToParents,
TSet< FPrimaryAssetId > & ManagerSet
) const