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| Name | UAnimNotifyState_DisableRootMotion |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotifyState_DisableRootMotion.h |
| Include Path | #include "Animation/AnimNotifies/AnimNotifyState_DisableRootMotion.h" |
Syntax
UCLASS (EditInlineNew, Const, HideCategories=Object, CollapseCategories, MinimalAPI,
Meta=(DisplayName="Disable Root Motion"))
class UAnimNotifyState_DisableRootMotion : public UAnimNotifyState
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimNotifyState → UAnimNotifyState_DisableRootMotion
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimNotifyState_DisableRootMotion
(
const FObjectInitializer& ObjectInitializer |
Animation/AnimNotifies/AnimNotifyState_DisableRootMotion.h |
Functions
Public
Overridden from UAnimNotifyState
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BranchingPointNotifyBegin
(
FBranchingPointNotifyPayload& BranchingPointPayload |
Animation/AnimNotifies/AnimNotifyState_DisableRootMotion.h | ||
virtual void BranchingPointNotifyEnd
(
FBranchingPointNotifyPayload& BranchingPointPayload |
Animation/AnimNotifies/AnimNotifyState_DisableRootMotion.h | ||
virtual bool CanBePlaced
(
UAnimSequenceBase* Animation |
Animation/AnimNotifies/AnimNotifyState_DisableRootMotion.h |