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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FBranchingPointNotifyPayload |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotify.h |
| Include Path |
#include "Animation/AnimNotifies/AnimNotify.h" |
Syntax
USTRUCT ()
struct FBranchingPointNotifyPayload
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Animation/AnimNotifies/AnimNotify.h |
|
|
|
Animation/AnimNotifies/AnimNotify.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bReachedEnd |
bool |
|
Animation/AnimNotifies/AnimNotify.h |
|
| MontageInstanceID |
int32 |
|
Animation/AnimNotifies/AnimNotify.h |
|
| NotifyEvent |
FAnimNotifyEvent * |
|
Animation/AnimNotifies/AnimNotify.h |
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| SequenceAsset |
UAnimSequenceBase * |
|
Animation/AnimNotifies/AnimNotify.h |
|
| SkelMeshComponent |
USkeletalMeshComponent * |
|
Animation/AnimNotifies/AnimNotify.h |
|
Functions
Public