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This object is used to wrap a curve compression codec. It allows a clean integration in the editor by avoiding the need to create asset types and factory wrappers for every codec.
| Name | UAnimCurveCompressionSettings |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCurveCompressionSettings.h |
| Include Path | #include "Animation/AnimCurveCompressionSettings.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UAnimCurveCompressionSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimCurveCompressionSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimCurveCompressionSettings
(
const FObjectInitializer& ObjectInitializer |
Animation/AnimCurveCompressionSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Codec | TObjectPtr< UAnimCurveCompressionCodec > | An animation curve compression codec. | Animation/AnimCurveCompressionSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AreSettingsValid() |
Returns whether or not we can use these settings to compress. | Animation/AnimCurveCompressionSettings.h | |
bool Compress
(
const FCompressibleAnimData& AnimSeq, |
Compresses the animation curves inside the supplied sequence data. | Animation/AnimCurveCompressionSettings.h | |
UAnimCurveCompressionCodec * GetCodec
(
const FString& Path |
Allow us to convert DDC serialized path back into codec object | Animation/AnimCurveCompressionSettings.h | |
void PopulateDDCKey
(
FArchive& Ar |
Generates a DDC key that takes into account the current settings and selected codec. | Animation/AnimCurveCompressionSettings.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimCurveCompressionSettings.h |