Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UActorPartitionSubsystem
Description
Initializes the world subsystem. Will execute PostInitialize if the world has already been Initialize Will execute OnWorldBeginPlay if the world has already begun play
Virtual Inheritance
- USubsystem::Initialize → UWorldSubsystem::Initialize → UActorPartitionSubsystem::Initialize
| Name | Initialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ActorPartition/ActorPartitionSubsystem.h |
| Include Path | #include "ActorPartition/ActorPartitionSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorPartition/ActorPartitionSubsystem.cpp |
virtual void Initialize
(
FSubsystemCollectionBase & Collection
)