Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorFolder
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ActorFolder.h |
| Include | #include "ActorFolder.h" |
Syntax
UCLASS (Within=Level, MinimalAPI)
class UActorFolder : public UObject
Functions
| Type | Name | Description | |
|---|---|---|---|
| UActorFolder * | Create
(
ULevel* InOuter, |
Helper that creates a new UActorFolder. | |
| void | Fixup () |
Remaps parent folder to the first parent folder not marked as deleted. | |
| void | Detects and clears invalid parent folder. | ||
| FActorFolderDesc | GetAssetRegistryInfoFromPackage
(
FName PackageName |
Returns actor folder info stored in its package. | |
| FString | |||
| EPackageFlags | |||
| FFolder | GetFolder () |
||
| const FGuid & | GetGuid () |
||
| const FString & | GetLabel () |
||
| UActorFolder * | GetParent
(
bool bSkipDeleted |
||
| FName | GetPath () |
||
| bool | |||
| bool | |||
| bool | IsValid () |
Checks if folder is valid (if it's not deleted) | |
| void | |||
| void | SetIsInitiallyExpanded
(
bool bInFolderInitiallyExpanded |
Control whether the folder is initially expanded or not. | |
| void | |||
| void | SetPackageExternal
(
bool bExternal, |
Set the folder packaging mode. | |
| void | SetParent
(
UActorFolder* InParent |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | GetAssetRegistryTags
(
FAssetRegistryTagsContext Context |
Gathers a list of asset registry searchable tags which are name/value pairs with some type information This only needs to be implemented for asset objects | |
| void | GetAssetRegistryTags
(
TArray< FAssetRegistryTag >& OutTags |
||
| bool | IsAsset () |
Returns true if this object is considered an asset. | |
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |