Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UActorFolder
- UObject::IsAsset()
- UActorFolder::IsAsset()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ActorFolder.h |
| Include | #include "ActorFolder.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorFolder.cpp |
virtual bool IsAsset() const
Remarks
Returns true if this object is considered an asset.