Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UActorElementWorldInterface
Description
Attempt to modify FCollisionQueryParams so that the given element (and optionally any attached sub-elements, if the element is part of a hierarchy) is ignored in the query.
For instance, this can be used to support dragging elements into the scene and raycasting for a target location without hitting the preview.
Virtual Inheritance
- ITypedElementWorldInterface::AddIgnoredElementToCollisionQueryParams → UActorElementWorldInterface::AddIgnoredElementToCollisionQueryParams
| Name | AddIgnoredElementToCollisionQueryParams |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Elements/Actor/ActorElementWorldInterface.h |
| Include Path | #include "Elements/Actor/ActorElementWorldInterface.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Elements/Actor/ActorElementWorldInterface.cpp |
virtual bool AddIgnoredElementToCollisionQueryParams
(
const FTypedElementHandle & InElementHandle,
FCollisionQueryParams & InOutParams,
bool bAlsoIgnoreSubElements
)
true if the collision query parameters were modified.