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| Name | UActorElementWorldInterface |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Elements/Actor/ActorElementWorldInterface.h |
| Include Path | #include "Elements/Actor/ActorElementWorldInterface.h" |
Syntax
UCLASS (MinimalAPI)
class UActorElementWorldInterface :
public UObject ,
public ITypedElementWorldInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorElementWorldInterface
Implements Interfaces
Derived Classes
Functions
Public
Overridden from ITypedElementWorldInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AddIgnoredElementToCollisionQueryParams
(
const FTypedElementHandle& InElementHandle, |
Attempt to modify FCollisionQueryParams so that the given element (and optionally any attached sub-elements, if the element is part of a hierarchy) is ignored in the query. | Elements/Actor/ActorElementWorldInterface.h | |
virtual bool CanMoveElement
(
const FTypedElementHandle& InElementHandle, |
Can the given element be moved within the world? | Elements/Actor/ActorElementWorldInterface.h | |
virtual bool CanScaleElement
(
const FTypedElementHandle& InElementHandle |
Can the given element be scaled? | Elements/Actor/ActorElementWorldInterface.h | |
virtual bool FindSuitableTransformAlongPath
(
const FTypedElementHandle& InElementHandle, |
Attempt to find a suitable (non-intersecting) transform for the given element along the given path. | Elements/Actor/ActorElementWorldInterface.h | |
virtual bool FindSuitableTransformAtPoint
(
const FTypedElementHandle& InElementHandle, |
Attempt to find a suitable (non-intersecting) transform for the given element at the given point. | Elements/Actor/ActorElementWorldInterface.h | |
virtual bool GetBounds
(
const FTypedElementHandle& InElementHandle, |
Get the bounds of this element, if any. | Elements/Actor/ActorElementWorldInterface.h | |
virtual ULevel * GetOwnerLevel
(
const FTypedElementHandle& InElementHandle |
Get the owner level associated with this element, if any. | Elements/Actor/ActorElementWorldInterface.h | |
virtual UWorld * GetOwnerWorld
(
const FTypedElementHandle& InElementHandle |
Get the owner world associated with this element, if any. | Elements/Actor/ActorElementWorldInterface.h | |
virtual bool GetRelativeTransform
(
const FTypedElementHandle& InElementHandle, |
Get the transform of this element relative to its parent, if any. | Elements/Actor/ActorElementWorldInterface.h | |
virtual TArray< FTypedElementHandle > GetSelectionElementsFromSelectionFunction
(
const FTypedElementHandle& InElementHandle, |
Elements/Actor/ActorElementWorldInterface.h | ||
virtual bool GetWorldTransform
(
const FTypedElementHandle& InElementHandle, |
Get the transform of this element within its owner world, if any. | Elements/Actor/ActorElementWorldInterface.h | |
virtual bool IsTemplateElement
(
const FTypedElementHandle& InElementHandle |
Is this element considered a template within its world (eg, a CDO or archetype). | Elements/Actor/ActorElementWorldInterface.h | |
virtual bool SetRelativeTransform
(
const FTypedElementHandle& InElementHandle, |
Attempt to set the transform of this element relative to its parent. | Elements/Actor/ActorElementWorldInterface.h | |
virtual bool SetWorldTransform
(
const FTypedElementHandle& InElementHandle, |
Attempt to set the transform of this element within its owner world. | Elements/Actor/ActorElementWorldInterface.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AddIgnoredCollisionQueryElement
(
const FTypedElementHandle& InElementHandle, |
Elements/Actor/ActorElementWorldInterface.h | ||
static bool FindSuitableTransformAlongPath_WorldSweep
(
const UWorld* InWorld, |
Elements/Actor/ActorElementWorldInterface.h |