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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UActorChannel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ReplicateSubobject
(
UObject* Obj, |
Replicates given subobject on this actor channel | Engine/ActorChannel.h | |
bool ReplicateSubobject
(
UActorComponent* ActorChannel, |
Replicates an ActorComponent subobject. | Engine/ActorChannel.h |
ReplicateSubobject(UObject *, FOutBunch &, FReplicationFlags)
Description
Replicates given subobject on this actor channel
| Name | ReplicateSubobject |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h |
| Include Path | #include "Engine/ActorChannel.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DataChannel.cpp |
bool ReplicateSubobject
(
UObject * Obj,
FOutBunch & Bunch,
FReplicationFlags RepFlags
)
ReplicateSubobject(UActorComponent *, FOutBunch &, FReplicationFlags)
Description
Replicates an ActorComponent subobject. Used to catch ActorChannels who are using the registration list while their Owner is not flagged to use it
| Name | ReplicateSubobject |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h |
| Include Path | #include "Engine/ActorChannel.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DataChannel.cpp |
bool ReplicateSubobject
(
UActorComponent * ActorChannel,
FOutBunch & Bunch,
FReplicationFlags RepFlags
)