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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Tests > API/Runtime/Engine/Tests/FTestWorlds
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Tests/NetTestHelpers.h |
| Include | #include "Tests/NetTestHelpers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Tests/NetTestHelpers.cpp |
bool WaitForClientConnect
(
FTestWorldInstance & Client
)
Remarks
Ticks all server & client worlds until the passed in client world has a valid client PlayerController.