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Classes
| Type | Name | Description | |
|---|---|---|---|
| FBlueprintEditorPromotionSettings | Holds settings for the blueprint editor build promotion tests | ||
| FBuildPromotionImportWorkflowSettings | Holds settings for the import workflow stage of the build promotion test | ||
| FBuildPromotionNewProjectSettings | Holds settings for the new project stage of the build promotion test | ||
| FBuildPromotionOpenAssetSettings | Holds settings for the open assets stage of the build promotion test | ||
| FBuildPromotionTestSettings | Holds settings for the editor build promotion test | ||
| FEditorImportExportTestDefinition | Holds settings for the asset import / export automation test | ||
| FEditorImportWorkflowDefinition | Holds settings for the asset import workflow test | ||
| FEditorMapPerformanceTestDefinition | Holds settings for the asset import / export automation test | ||
| FExternalToolDefinition | Structure for defining an external tool | ||
| FImportFactorySettingValues | Holds FProperty names and values to customize factory settings | ||
| FLaunchOnTestSettings | Holds settings for the editor Launch On With Map Iterations test. | ||
| FMaterialEditorPromotionSettings | Holds settings for the material editor build promotion tests | ||
| FParticleEditorPromotionSettings | Holds settings for the particle editor build promotion tests | ||
| FScopedCVarOverrideInt | Used to set a cvar and restore it to it's original value when destroyed | ||
| FScopedNetTestPIERestoration | Stores and restore GWorld and PIE settings modified by the creation of the temporary test worlds | ||
| FScopedTestEnvironment | Utility for setting and management of temporary CVars Will handle restoring the Console Variables (CVars) back to the original state on destruction. | ||
| FScopedTestSettings | Sets and restores cvars needed to use FNetTestWorldInstances within a scope. | ||
| FTestConsoleVariable | Utility for setting and restoring of a Console Variable (CVar). | ||
| FTestWorldInstance | Properly scoped/RAII wrapper around a GameInstance/WorldContext/World that makes it easier to write tests involving full UWorld functionality within the scope of one function. | ||
| FTestWorlds | Stores FTestWorldInstances for a server and clients and allows synchronously ticking them. | ||
| FTestWorldWrapper | Utility class for creating and destroying a temporary test world, can be used for automation or performance testing. | ||
| UAutomationTestSettings | Implements the Editor's user settings. | ||
| UTextPropertyTestObject |