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Templated struct that provides type tags (no RTTI) for internal data used on StreamableHandle Type IDs are not stable across multiple processes, so should never be directly serialized or stored.
| Name | TStreamableHandleContextData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StreamableManager.h |
| Include Path | #include "Engine/StreamableManager.h" |
Syntax
template<typename SubClassType>
struct TStreamableHandleContextData : public FStreamableHandleContextDataBase
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FStreamableHandleContextDataBase → TStreamableHandleContextData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TStreamableHandleContextData() |
Engine/StreamableManager.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TStreamableHandleContextDataTypeID GetClassTypeId() |
Engine/StreamableManager.h |