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The implementation of the skeletal mesh vertex data storage type.
| Name | TSkeletalMeshVertexData |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexBuffer.h |
| Include Path | #include "Rendering/SkeletalMeshVertexBuffer.h" |
Syntax
template<typename VertexDataType>
class TSkeletalMeshVertexData :
public FSkeletalMeshVertexDataInterface ,
public TResourceArray< VertexDataType, VERTEXBUFFER_ALIGNMENT >
Inheritance Hierarchy
- FResourceArrayUploadInterface → FResourceArrayInterface → TResourceArray → TSkeletalMeshVertexData
- TArray → TResourceArray → TSkeletalMeshVertexData
- FSkeletalMeshVertexDataInterface → TSkeletalMeshVertexData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSkeletalMeshVertexData
(
bool InNeedsCPUAccess |
Constructor | Rendering/SkeletalMeshVertexBuffer.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ArrayType | TResourceArray< VertexDataType, VERTEXBUFFER_ALIGNMENT > | Rendering/SkeletalMeshVertexBuffer.h |
Functions
Public
Overridden from FSkeletalMeshVertexDataInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual uint8 * GetDataPointer() |
Rendering/SkeletalMeshVertexBuffer.h | ||
virtual uint32 GetNumVertices() |
Rendering/SkeletalMeshVertexBuffer.h | ||
virtual FResourceArrayInterface * GetResourceArray() |
Rendering/SkeletalMeshVertexBuffer.h | ||
virtual uint32 GetStride() |
Rendering/SkeletalMeshVertexBuffer.h | ||
virtual void ResizeBuffer
(
uint32 NumVertices |
Resizes the vertex data buffer, discarding any data which no longer fits. | Rendering/SkeletalMeshVertexBuffer.h | |
virtual void Serialize
(
FArchive& Ar |
Serializer for this class | Rendering/SkeletalMeshVertexBuffer.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSkeletalMeshVertexData< VertexDataType > & operator=
(
const TArray< VertexDataType >& Other |
Assignment operator. | Rendering/SkeletalMeshVertexBuffer.h |