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API > API/Runtime > API/Runtime/Engine
| Name | TSimpleRingBuffer |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/BlueprintGeneratedClass.h |
| Include Path | #include "Engine/BlueprintGeneratedClass.h" |
Syntax
template<typename ElementType>
class TSimpleRingBuffer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSimpleRingBuffer
(
int32 MaxItems |
Engine/BlueprintGeneratedClass.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Storage | TArray< ElementType > | Engine/BlueprintGeneratedClass.h | ||
| WriteIndex | int32 | Engine/BlueprintGeneratedClass.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 ArrayMax() |
Engine/BlueprintGeneratedClass.h | ||
int32 Num() |
Engine/BlueprintGeneratedClass.h | ||
ElementType & WriteNewElementInitialized() |
Engine/BlueprintGeneratedClass.h | ||
ElementType & WriteNewElementUninitialized() |
Note: Doesn't call the constructor on objects stored in it; make sure to properly initialize the memory returned by WriteNewElementUninitialized. | Engine/BlueprintGeneratedClass.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ElementType & operator()
(
int32 i |
Engine/BlueprintGeneratedClass.h | ||
const ElementType & operator()
(
int32 i |
Engine/BlueprintGeneratedClass.h |