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A resource pool that automatically handles render-thread resources
| Name | TRenderResourcePool |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/ResourcePool.h |
| Include Path | #include "ResourcePool.h" |
Syntax
template<typename ResourceType, class ResourcePoolPolicy, class ResourceCreationArguments>
class TRenderResourcePool :
public TResourcePool< ResourceType, ResourcePoolPolicy, ResourceCreationArguments > ,
public FTickableObjectRenderThread ,
public FRenderResource
Inheritance Hierarchy
- TResourcePool → TRenderResourcePool
- FTickableObjectRenderThread → TRenderResourcePool
- FRenderResource → TRenderResourcePool
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Constructor | ResourcePool.h | ||
TRenderResourcePool
(
ResourcePoolPolicy InPolicy |
Constructor with policy argument | ResourcePool.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~TRenderResourcePool() |
Destructor | ResourcePool.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ResourceType CreatePooledResource
(
ResourceCreationArguments Args |
ResourcePool.h | ||
ResourceType CreatePooledResource
(
FRHICommandListBase& RHICmdList, |
Creates a pooled resource. | ResourcePool.h | |
void ReleasePooledResource
(
ResourceType&& Resource |
Release a resource back into the pool. | ResourcePool.h |
Overridden from FTickableObjectRenderThread
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsTickable() |
ResourcePool.h | ||
virtual bool NeedsRenderingResumedForRenderingThreadTick() |
ResourcePool.h | ||
virtual void Tick
(
FRHICommandListImmediate& RHICmdList, |
ResourcePool.h |
Overridden from FRenderResource
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitRHI
(
FRHICommandListBase& RHICmdList |
ResourcePool.h | ||
virtual void ReleaseRHI() |
ResourcePool.h |