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A pool for vertex buffers with consistent usage, bucketed for efficiency.
| Name | FBoneBufferPool |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
| Include Path | #include "GPUSkinVertexFactory.h" |
Syntax
class FBoneBufferPool : public TRenderResourcePool< FVertexBufferAndSRV, FBoneBufferPoolPolicy, FSharedPoolPolicyData::CreationArguments >
Inheritance Hierarchy
- TResourcePool → TRenderResourcePool → FBoneBufferPool
- FTickableObjectRenderThread → TRenderResourcePool → FBoneBufferPool
- FRenderResource → TRenderResourcePool → FBoneBufferPool
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FBoneBufferPool() |
Destructor | GPUSkinVertexFactory.h |
Functions
Public
Overridden from FTickableObjectRenderThread
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TStatId GetStatId() |
GPUSkinVertexFactory.h |