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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ForEachIntersectingElement
(
const FBox& InBox, |
WorldPartition/RuntimeHashSet/StaticSpatialIndex.h | ||
bool ForEachIntersectingElement
(
const FStaticSpatialIndex::FSphere& InSphere, |
WorldPartition/RuntimeHashSet/StaticSpatialIndex.h | ||
bool ForEachIntersectingElement
(
const FStaticSpatialIndex::FCone& InCone, |
WorldPartition/RuntimeHashSet/StaticSpatialIndex.h |
ForEachIntersectingElement(const FBox &, TFunctionRef< bool(uint32 InValueIndex)>)
| Name | ForEachIntersectingElement |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/RuntimeHashSet/StaticSpatialIndex.h |
| Include Path | #include "WorldPartition/RuntimeHashSet/StaticSpatialIndex.h" |
bool ForEachIntersectingElement
(
const FBox & InBox,
TFunctionRef < bool> InFunc
) const
ForEachIntersectingElement(const FStaticSpatialIndex::FSphere &, TFunctionRef< bool(uint32 InValueIndex)>)
| Name | ForEachIntersectingElement |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/RuntimeHashSet/StaticSpatialIndex.h |
| Include Path | #include "WorldPartition/RuntimeHashSet/StaticSpatialIndex.h" |
bool ForEachIntersectingElement
(
const FStaticSpatialIndex::FSphere & InSphere,
TFunctionRef < bool> InFunc
) const
ForEachIntersectingElement(const FStaticSpatialIndex::FCone &, TFunctionRef< bool(uint32 InValueIndex)>)
| Name | ForEachIntersectingElement |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/RuntimeHashSet/StaticSpatialIndex.h |
| Include Path | #include "WorldPartition/RuntimeHashSet/StaticSpatialIndex.h" |
bool ForEachIntersectingElement
(
const FStaticSpatialIndex::FCone & InCone,
TFunctionRef < bool> InFunc
) const