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API > API/Runtime > API/Runtime/Engine
| Name | TRTreeImpl |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/RuntimeHashSet/StaticSpatialIndex.h |
| Include Path | #include "WorldPartition/RuntimeHashSet/StaticSpatialIndex.h" |
Syntax
template<typename Profile, int32 MaxNumElementsPerNode, int32 MaxNumElementsPerLeaf>
class TRTreeImpl : public FStaticSpatialIndex::TImpl< Profile >
Inheritance Hierarchy
- TImpl → TRTreeImpl
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TRTreeImpl
(
const TStaticSpatialIndexDataInterface< Profile >& InDataInterface |
WorldPartition/RuntimeHashSet/StaticSpatialIndex.h |
Structs
| Name | Remarks |
|---|---|
| FNode |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FBox | typename Profile::FBox | WorldPartition/RuntimeHashSet/StaticSpatialIndex.h | |
| FVector | typename Profile::FVector | WorldPartition/RuntimeHashSet/StaticSpatialIndex.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ForEachElement
(
TFunctionRef< bool(uint32 InValueIndex)> InFunc |
WorldPartition/RuntimeHashSet/StaticSpatialIndex.h | ||
bool ForEachIntersectingElement
(
const FBox& InBox, |
WorldPartition/RuntimeHashSet/StaticSpatialIndex.h | ||
bool ForEachIntersectingElement
(
const FStaticSpatialIndex::FSphere& InSphere, |
WorldPartition/RuntimeHashSet/StaticSpatialIndex.h | ||
bool ForEachIntersectingElement
(
const FStaticSpatialIndex::FCone& InCone, |
WorldPartition/RuntimeHashSet/StaticSpatialIndex.h | ||
uint32 GetAllocatedSize() |
WorldPartition/RuntimeHashSet/StaticSpatialIndex.h | ||
void Init() |
WorldPartition/RuntimeHashSet/StaticSpatialIndex.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ForEachElementRecursive
(
const FNode* InNode, |
WorldPartition/RuntimeHashSet/StaticSpatialIndex.h | ||
bool ForEachIntersectingElementRecursive
(
const FNode* InNode, |
WorldPartition/RuntimeHashSet/StaticSpatialIndex.h | ||
bool ForEachIntersectingElementRecursive
(
const FNode* InNode, |
WorldPartition/RuntimeHashSet/StaticSpatialIndex.h | ||
bool ForEachIntersectingElementRecursive
(
const FNode* InNode, |
WorldPartition/RuntimeHashSet/StaticSpatialIndex.h |