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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/TNetworkPhysicsDataHelper
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ValidateData
(
Chaos::FBaseRewindHistory* History, |
Call the ValidateData callback on the external implementation interface for data in the provided rewind history | Physics/NetworkPhysicsComponent.h | |
virtual void ValidateData
(
Chaos::FBaseRewindHistory* History, |
Call the ValidateData callback on the internal implementation interface for data in the provided rewind history | Physics/NetworkPhysicsComponent.h |
ValidateData(Chaos::FBaseRewindHistory *, INetworkPhysicsInputState_External &)
Description
Call the ValidateData callback on the external implementation interface for data in the provided rewind history
| Name | ValidateData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include Path | #include "Physics/NetworkPhysicsComponent.h" |
virtual void ValidateData
(
Chaos::FBaseRewindHistory * History,
INetworkPhysicsInputState_External & Interface
)
ValidateData(Chaos::FBaseRewindHistory *, INetworkPhysicsInputState_Internal &)
Description
Call the ValidateData callback on the internal implementation interface for data in the provided rewind history
| Name | ValidateData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include Path | #include "Physics/NetworkPhysicsComponent.h" |
virtual void ValidateData
(
Chaos::FBaseRewindHistory * History,
INetworkPhysicsInputState_Internal & Interface
)