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Physics Thread Input and State Interface API.
| Name | INetworkPhysicsInputState_Internal |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include Path | #include "Physics/NetworkPhysicsComponent.h" |
Syntax
class INetworkPhysicsInputState_Internal
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~INetworkPhysicsInputState_Internal() |
Physics/NetworkPhysicsComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyInput
(
const FNetworkPhysicsPayload& Input |
Physics/NetworkPhysicsComponent.h | ||
void ApplyState
(
const FNetworkPhysicsPayload& State |
Physics/NetworkPhysicsComponent.h | ||
void BuildInput
(
FNetworkPhysicsPayload& Input |
Physics/NetworkPhysicsComponent.h | ||
void BuildState
(
FNetworkPhysicsPayload& State |
Physics/NetworkPhysicsComponent.h | ||
void ValidateInput
(
FNetworkPhysicsPayload& Input |
Physics/NetworkPhysicsComponent.h |