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TInlineComponentArray is simply a TArray that reserves a fixed amount of space on the stack to try to avoid heap allocation when there are fewer than a specified number of elements expected in the result.
| Name | TInlineComponentArray |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
Syntax
template<class T, uint32 NumElements>
class TInlineComponentArray : public TArray< T, TInlineAllocator< NumInlinedActorComponents > >
Inheritance Hierarchy
- TArray → TInlineComponentArray
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GameFramework/Actor.h | |||
TInlineComponentArray
(
const AActor* Actor, |
GameFramework/Actor.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | TArray< T, TInlineAllocator< NumElements > > | GameFramework/Actor.h |