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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/TInlineComponentArray
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
GameFramework/Actor.h |
|
|
|
GameFramework/Actor.h |
|
TInlineComponentArray()
| |
|
| Name |
TInlineComponentArray |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path |
#include "GameFramework/Actor.h" |
TInlineComponentArray()
TInlineComponentArray(const AActor *, bool)
| |
|
| Name |
TInlineComponentArray |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path |
#include "GameFramework/Actor.h" |
TInlineComponentArray
(
const AActor * Actor,
bool bIncludeFromChildActors
)