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Vertex factory with vertex stream components for GPU skinned vertices
| Name | TGPUSkinVertexFactory |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
| Include Path | #include "GPUSkinVertexFactory.h" |
Syntax
template<GPUSkinBoneInfluenceType BoneInfluenceType>
class TGPUSkinVertexFactory : public FGPUBaseSkinVertexFactory
Inheritance Hierarchy
- FRenderResource → FVertexFactory → FGPUBaseSkinVertexFactory → TGPUSkinVertexFactory
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TGPUSkinVertexFactory
(
const FInitializer& Initializer |
GPUSkinVertexFactory.h | ||
TGPUSkinVertexFactory
(
ERHIFeatureLevel::Type InFeatureLevel, |
GPUSkinVertexFactory.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| StaticType | FVertexFactoryType | Bind gpu skin vertex factory to its shader file and its shader parameters | GPUSkinVertexFactory.h |
Functions
Public
Overridden from FGPUBaseSkinVertexFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual GPUSkinBoneInfluenceType GetBoneInfluenceType() |
GPUSkinVertexFactory.h |
Overridden from FVertexFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FVertexFactoryType * GetType() |
GPUSkinVertexFactory.h |
Overridden from FRenderResource
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitRHI
(
FRHICommandListBase& RHICmdList |
Creates declarations for each of the vertex stream components and initializes the device resource | GPUSkinVertexFactory.h | |
virtual void ReleaseRHI() |
GPUSkinVertexFactory.h |
Protected
Overridden from FGPUBaseSkinVertexFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddVertexElements
(
FVertexDeclarationElementList& OutElements |
Add the decl elements for the streams Add the vertex declaration elements for the streams. | GPUSkinVertexFactory.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void GetPSOPrecacheVertexFetchElements
(
EVertexInputStreamType VertexInputStreamType, |
TGPUSkinVertexFactory does not support manual vertex fetch yet so worst case element set is returned to make sure the PSO can be compiled | GPUSkinVertexFactory.h | |
static void GetVertexElements
(
ERHIFeatureLevel::Type FeatureLevel, |
GPUSkinVertexFactory.h | ||
static void GetVertexElements
(
ERHIFeatureLevel::Type FeatureLevel, |
GPUSkinVertexFactory.h | ||
static void ModifyCompilationEnvironment
(
const FVertexFactoryShaderPermutationParameters& Parameters, |
GPUSkinVertexFactory.h | ||
static bool ShouldCompilePermutation
(
const FVertexFactoryShaderPermutationParameters& Parameters |
GPUSkinVertexFactory.h |