Navigation
API > API/Runtime > API/Runtime/Engine
Accessor for internal data of the TAttributeContainer. The TAttributeContainer methods are preferred - this accessor should only be used in limited situations
| Name | TAttributeContainerAccessor |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AttributesRuntime.h |
| Include Path | #include "Animation/AttributesRuntime.h" |
Syntax
template<class BoneIndexType, typename InAllocator>
struct TAttributeContainerAccessor
Derived Classes
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TArray< FAttributeId > & GetKeys
(
TAttributeContainer< BoneIndexType, InAllocator >& Attributes, |
Animation/AttributesRuntime.h | ||
static TArray< TWrappedAttribute< InAllocator > > & GetValues
(
TAttributeContainer< BoneIndexType, InAllocator >& Attributes, |
Animation/AttributesRuntime.h |