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API > API/Runtime > API/Runtime/Engine
| Name | FHeapAttributeContainerAccessor |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AttributesRuntime.h |
| Include Path | #include "Animation/AttributesRuntime.h" |
Syntax
struct FHeapAttributeContainerAccessor : public UE::Anim::TAttributeContainerAccessor< FCompactPoseBoneIndex, FDefaultAllocator >
Inheritance Hierarchy
- TAttributeContainerAccessor → FHeapAttributeContainerAccessor