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API > API/Runtime > API/Runtime/Engine
| Name | TActorDescList |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ActorDescList.h |
| Include Path | #include "WorldPartition/ActorDescList.h" |
Syntax
template<class DescType>
class TActorDescList
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/ActorDescList.h | |||
TActorDescList
(
const TActorDescList& |
Non-copyable. | WorldPartition/ActorDescList.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~TActorDescList() |
WorldPartition/ActorDescList.h |
Classes
| Name | Remarks |
|---|---|
| TBaseIterator | |
| TConstIterator | |
| TIterator |
Structs
| Name | Remarks |
|---|---|
| FActorGuidKeyFuncs |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FActorDescArray | TChunkedArray< TUniquePtr< DescType > > | WorldPartition/ActorDescList.h | |
| FGuidActorDescMap | TMap< FGuid, TUniquePtr< DescType > *, FDefaultSetAllocator, FActorGuidKeyFuncs > | WorldPartition/ActorDescList.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddActorDescriptor
(
DescType* ActorDesc |
WorldPartition/ActorDescList.h | ||
void Empty() |
WorldPartition/ActorDescList.h | ||
virtual FGuidActorDescMap & GetActorsByGuid() |
WorldPartition/ActorDescList.h | ||
bool IsEmpty() |
WorldPartition/ActorDescList.h | ||
void RemoveActorDescriptor
(
DescType* ActorDesc |
WorldPartition/ActorDescList.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TUniquePtr< DescType > * GetActorDescriptor
(
const FGuid& ActorGuid |
WorldPartition/ActorDescList.h | ||
const TUniquePtr< DescType > * GetActorDescriptor
(
const FGuid& ActorGuid |
WorldPartition/ActorDescList.h | ||
TUniquePtr< DescType > * GetActorDescriptorChecked
(
const FGuid& ActorGuid |
WorldPartition/ActorDescList.h | ||
const TUniquePtr< DescType > * GetActorDescriptorChecked
(
const FGuid& ActorGuid |
WorldPartition/ActorDescList.h | ||
virtual FGuidActorDescMap & GetProxyActorsByGuid() |
Allow Child class to Proxy to another list. | WorldPartition/ActorDescList.h | |
void SetIsProxy() |
WorldPartition/ActorDescList.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TActorDescList & operator=
(
const TActorDescList& |
WorldPartition/ActorDescList.h |