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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Subsystems > API/Runtime/Engine/Subsystems/ULocalPlayerSubsystem
- ULocalPlayerSubsystem::PlayerControllerChanged()
- UEnhancedInputLocalPlayerSubsystem::PlayerControllerChanged()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Subsystems/LocalPlayerSubsystem.h |
| Include | #include "Subsystems/LocalPlayerSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Subsystems/LocalPlayerSubsystem.cpp |
virtual void PlayerControllerChanged
&40;
APlayerController &42; NewPlayerController
&41;
Remarks
Callback for when the player controller is changed on this subsystem's owning local player