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API > API/Runtime > API/Runtime/Engine
Classes
Type | Name | Description | |
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FAudioSubsystemCollection | FAudioSubsystemCollection - Subsystem collection specifically targeting UAudioEngineSubsystems | |
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FObjectSubsystemCollection | Subsystem collection which delegates UObject references to its owning UObject (object needs to implement AddReferencedObjects and forward call to Collection | |
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FSubsystemCollection | ||
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FSubsystemCollectionBase | ||
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UAudioEngineSubsystem | UAudioEngineSubsystemBase class for auto instanced and initialized systems that share the lifetime of the audio device | |
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UAudioSubsystemCollectionRoot | UAudioSubsystemCollectionRootRootUObject used to anchor UAudioEngineSubsystems to the FAudioDevice | |
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UDynamicSubsystem | Dynamic Subsystems auto populate/depopulate existing collections when modules are loaded and unloaded | |
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UEngineSubsystem | UEngineSubsystemBase class for auto instanced and initialized systems that share the lifetime of the Engine | |
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UGameInstanceSubsystem | UGameInstanceSubsystemBase class for auto instanced and initialized systems that share the lifetime of the game instance | |
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ULocalPlayerSubsystem | ULocalPlayerSubsystemBase class for auto instanced and initialized subsystem that share the lifetime of local players | |
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USubsystem | Subsystems are auto instanced classes that share the lifetime of certain engine constructs | |
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USubsystemBlueprintLibrary | ||
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UTickableWorldSubsystem | UTickableWorldSubsystemBase class for auto instanced and initialized systems that share the lifetime of a UWorld and are ticking along with it | |
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UWorldSubsystem | UWorldSubsystemBase class for auto instanced and initialized systems that share the lifetime of a UWorld |