Navigation
API > API/Runtime > API/Runtime/Engine
Classes
| Type | Name | Description | |
|---|---|---|---|
| AServerStreamingLevelsVisibility | Actor used to replicate server's visible level streaming | ||
| FLevelStreamingDelegates | TODO: what is the best way to capture a level which is queued for unload while it is during async load or add to world? Are level async loads actually cancelled? | ||
| FStreamableRenderResourceState | Define the streaming capabilities of a UStreamableRenderAsset render resources. | ||
| FStreamableTexture | |||
| FTextureMipDataProvider | FTextureMipDataProvider defines the update steps and interface to implement the mip data strategy used in FTextureStreamIn. | ||
| FTextureMipInfo | Describes a mip that gets updated through FTextureStreamIn. | ||
| FTextureUpdateContext | A constant context used throughout the texture stream in update tick. | ||
| FTextureUpdateSyncOptions | Different options to schedule correctly the next tick in FTextureStreamIn. | ||
| IStreamingWorldSubsystemInterface | |||
| UActorTextureStreamingBuildDataComponent | |||
| UStreamingWorldSubsystemInterface | Interface for world subsystems that require an update for streaming (called by UWorld::InternalUpdateStreamingState) |
Typedefs
| Name | Description |
|---|---|
| FTextureMipDataProviderArray | |
| FTextureMipInfoArray | An array of mips mapped to a given texture asset. 0 based on the highest mip count for this texture. |