Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USoundSubmixBase
- USoundSubmixWithParentBase
- USoundfieldSubmix
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundSubmix.h |
| Include | #include "Sound/SoundSubmix.h" |
Syntax
UCLASS (Config=Engine, HideCategories=Object, EditInlineNew, BlueprintType,
Meta=(DisplayName="Sound Submix Soundfield"), MinimalAPI)
class USoundfieldSubmix : public USoundSubmixWithParentBase
Remarks
Sound Submix class meant for use with soundfield formats, such as Ambisonics.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< USoundfieldEncodingSettingsBase > | EncodingSettings | Which encoding settings to use the sound field. | |
| TSubclassOf< USoundfieldEncodingSettingsBase > | EncodingSettingsClass | ||
| TArray< TObjectPtr< USoundfieldEffectBase > > | SoundfieldEffectChain | Soundfield effect chain to use for the sound field. | |
| FName | SoundfieldEncodingFormat | Currently used format. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
USoundfieldSubmix
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| const USoundfieldEncodingSettingsBase * | Traverses parent submixes until we find a submix that specifies encoding settings. | ||
| const USoundfieldEncodingSettingsBase * | |||
| ISoundfieldFactory * | |||
| TArray< USoundfieldEffectBase * > | |||
| FName | Traverses parent submixes until we find a submix that doesn't inherit its soundfield format. | ||
| void | This function goes through every child submix and the parent submix to ensure that they have a compatible format with this submix's format. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |