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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound > API/Runtime/Engine/Sound/USoundWaveProcedural
- USoundWave::GeneratePCMData()
- USoundWaveProcedural::GeneratePCMData()
- USoundModWave::GeneratePCMData()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundWaveProcedural.h |
| Include | #include "Sound/SoundWaveProcedural.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundWaveProcedural.cpp |
virtual int32 GeneratePCMData
&40;
uint8 &42; PCMData,
const int32 SamplesNeeded
&41;
Remarks
This is only used for DTYPE_Procedural audio. It's recommended to use USynthComponent base class for procedurally generated sound vs overriding this function. If a new component is not feasible, consider using USoundWaveProcedural base class vs USoundWave base class since as it implements GeneratePCMData for you and you only need to return PCM data.