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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USoundSubmixBase
- UEndpointSubmix
- USoundfieldEndpointSubmix
- USoundSubmixWithParentBase
- USoundfieldSubmix
- USoundSubmix
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundSubmix.h |
| Include | #include "Sound/SoundSubmix.h" |
Syntax
class USoundSubmixBase : public UObject
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | AutoDisableTime | The minimum amount of time to wait before automatically disabling a submix if it is silent. Will immediately re-enable if source audio is sent to it. | |
| bool | bAutoDisable | Auto-manage enabling and disabling the submix as a CPU optimization. It will be disabled if the submix and all child submixes are silent. It will re-enable if a sound is sent to the submix or a child submix is audible. | |
| TArray< TObjectPtr< USoundSubmixBase > > | ChildSubmixes | Child submixes to this sound mix. | |
| TObjectPtr< UEdGraph > | SoundSubmixGraph | EdGraph based representation of the SoundSubmix |
Constructors
| Type | Name | Description | |
|---|---|---|---|
USoundSubmixBase
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddReferencedObjects
(
UObject* InThis, |
Add Referenced objects | |
| bool | RecurseCheckChild
(
const USoundSubmixBase* ChildSoundSubmix |
Sound Submix Editor functionality. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | BeginDestroy () |
Called before destroying the object. | |
| FString | GetDesc () |
Return a one line description of an object for viewing in the thumbnail view of the generic browser | |
| void | PostDuplicate
(
EDuplicateMode::Type DuplicateMode |
||
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. | |
| void | PreEditChange
(
FProperty* PropertyAboutToChange |
This is called when a property is about to be modified externally |
Constants
| Name | Description |
|---|---|
| BackupChildSubmixes |