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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound > API/Runtime/Engine/Sound/USoundNodeQualityLevel
- USoundNode::PrimeChildWavePlayers()
- USoundNodeQualityLevel::PrimeChildWavePlayers()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeQualityLevel.h |
| Include | #include "Sound/SoundNodeQualityLevel.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundNodeQualityLevel.cpp |
virtual void PrimeChildWavePlayers
&40;
bool bRecurse
&41;
Remarks
When this is called and stream caching is enabled, any wave player sound nodes childed off of this node will have their audio loaded into the cache.
Parameters
| Name | Description |
|---|---|
| bRecurse | when true, this will cause all children of child nodes to be primed as well. |