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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USoundNode
- USoundNodeGroupControl
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeGroupControl.h |
| Include | #include "Sound/SoundNodeGroupControl.h" |
Syntax
class USoundNodeGroupControl : public USoundNode
Remarks
Plays different sounds depending on the number of active sounds Any time a new sound is played, the first group that has an available slot will be chosen
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< int32 > | GroupSizes | How many active sounds are allowed for each group |
Constructors
| Type | Name | Description | |
|---|---|---|---|
USoundNodeGroupControl
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ParseNodes
(
FAudioDevice* AudioDevice, |
Overridden from USoundNode
| Type | Name | Description | |
|---|---|---|---|
| void | Editor interface. | ||
| int32 | Returns the maximum number of child nodes this node can possibly have | ||
| void | InsertChildNode
(
int32 Index |
||
| bool | NotifyWaveInstanceFinished
(
FWaveInstance* WaveInstance |
Notifies the sound node that a wave instance in its subtree has finished. | |
| void | RemoveChildNode
(
int32 Index |
||
| void | SetChildNodes
(
TArray< USoundNode* >& InChildNodes |
Ensure amount of Groups matches new amount of children |
Constants
| Name | Description |
|---|---|
| GroupControlSlotUsageMap |