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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USoundNode
- USoundNodeDialoguePlayer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeDialoguePlayer.h |
| Include | #include "Sound/SoundNodeDialoguePlayer.h" |
Syntax
class USoundNodeDialoguePlayer : public USoundNode
Remarks
Sound node that contains a reference to the dialogue table to pull from and be played
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bLooping | Whether the dialogue line should be played looping | |
| FDialogueWaveParameter | DialogueWaveParameter |
Constructors
| Type | Name | Description | |
|---|---|---|---|
USoundNodeDialoguePlayer
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UDialogueWave * | |||
| void | ParseNodes
(
FAudioDevice* AudioDevice, |
||
| void | SetDialogueWave
(
UDialogueWave* Value |
Overridden from USoundNode
| Type | Name | Description | |
|---|---|---|---|
| float | GetDuration () |
Returns the maximum duration this sound node will play for. | |
| int32 | Returns the maximum number of child nodes this node can possibly have | ||
| int32 | GetNumSounds
(
const UPTRINT NodeWaveInstanceHash, |
Returns the number of simultaneous sounds this node instance plays back. | |
| FText | GetTitle () |