Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDialogueWave
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/DialogueWave.h |
| Include | #include "Sound/DialogueWave.h" |
Syntax
class UDialogueWave : public UObject
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bMature | True if this dialogue is considered to contain mature/adult content. | |
| uint32: 1 | bOverride_SubtitleOverride | ||
| TArray< FDialogueContextMapping > | ContextMappings | Mappings between dialogue contexts and associated soundwaves. | |
| FGuid | LocalizationGUID | ||
| FString | SpokenText | A localized version of the text that is actually spoken phonetically in the audio. | |
| FString | SubtitleOverride | A localized version of the subtitle text that should be displayed for this audio. | |
| FString | VoiceActorDirection | Provides general notes to the voice actor intended to direct their performance, as well as contextual information to the translator. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UDialogueWave
(
const FObjectInitializer& ObjectInitializer |
Functions
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | GetAssetRegistryTags
(
TArray< FAssetRegistryTag >& OutTags |
Gathers a list of asset registry searchable tags which are name/value pairs with some type information This only needs to be implemented for asset objects | |
| FString | GetDesc () |
Return a one line description of an object for viewing in the thumbnail view of the generic browser | |
| bool | Called to check if the object is ready for FinishDestroy. | ||
| void | PostDuplicate
(
bool bDuplicateForPIE |
Called after duplication & serialization and before PostLoad. | |
| void | PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |
This alternate version of PostEditChange is called when properties inside structs are modified. | |
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. | |
| void | Handles reading, writing, and reference collecting using FArchive. |