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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound > API/Runtime/Engine/Sound/USoundNode
- UObject::Serialize()
- USoundNode::Serialize()
- USoundNodeQualityLevel::Serialize()
- USoundNodeModPlayer::Serialize()
- USoundNodeWavePlayer::Serialize()
- USoundNodeEnveloper::Serialize()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNode.h |
| Include | #include "Sound/SoundNode.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundNode.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.